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Thanks to everyone who contributed to and attended the Play's the Thing at Toynbee Hall on 22/23 November 2011. We've had a great response to the event and we've already started planning for the 2012 conference.

 

The Play's the Thing website is becoming a place where stakeholders in Play, Creativity and Wellbeing can continue the lively debates that began at the conference. We welcome new bloggers to the site (here's how to join) and we invite you to participate in the very active Twitter forum that has formed around the #playsthething hashtag.

 

Mat Tyler (Ludicist) - Producer, Play's The Thing

 

NEW: Follow Ludicist @ Play's the Thing

Postcard Art Gallery

"At the end of last year, I teamed up with a UK charity called Escape Artists, with whom I helped run a postcard show called "A good day looks like..." The show was part of a conference called "Plays The Thing", which was about exploring creative approaches to wellbeing, and so we asked for people to consider what a good day looked like in the spirit of exploring and expressing creatively what wellbeing meant to them."

 

More information about Andy T Geezer's exhibition.


Pat Kane sums up the 2011 conference

 

 

A day or two after the end of Play's The Thing: Creative Approaches to Wellbeing, and the best I can do is to cite one of our wonderful speakers, Bridget McKenzie: "after this, my mind feels a like a bucket of wriggling eels. Or a shoal of fish". Meaning, I guess, that the conference did its job in stimulating thoughts and perspectives on the wellbeing agenda. What follows is my personal list of themes, memes and highlights - I'd be delighted to see some corrective and expansive comments below.

 

After the first day, it seemed clear what that agenda was, at least from the top-down perspective of government and policy-makers in UK and Europe. Commercial and industrial growth has ceased to be the only reliable indicator of societal progress - our status-driven consumerism inducing anxiety, depression and physical ill-health (as William Davies noted), a dysphoria compounded by our slowly growing awareness of its toxic material impact on a limited planet (as Andrew Simms elaborated). 

 

To complement this, psychology and neurology is discovering the benefits of "flourishing". If you actively pursue the opposite of the "common mental disorders" (in Felicia Huppert's words), there are benefits in recovery from illness, even capacity for creativity. We heard that Gus O'Donnell, the chief civil servant in the current UK Coalition government, has a slogan: "What gets treasured, gets measured". 

 

Yet many of our speakers cautioned against too militant a top-down push towards "positive" wellbeing. Happiness achieved despite a damp flat and low/no-pay might be delusory, noted Libby Brookes - though she admitted that the wellbeing agenda forced us to consider the "subjective" as well as the "objective" conditions of living, A service economy which demands performativity, enthusiasm and ingenuity from its workers, might well be the "competitive production of uncertainty", in Chris Groves words. And where might a joyful anger fit into this picture - or even a "depressive realism", that might found the basis for activism or resistance? 

Read more...

Play's the Thing: Creative Approaches to Wellbeing

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Several significant threats to our collective wellbeing have been gathering strength and loping towards us with increasingly alarming speed. Please welcome The Financial Crisis, Global Warming, Biodiversity Loss, Resource Depletion and Civic Unrest.

 

At this moment in history we also have a wealth of knowledge about human happiness; some apparently viable alternatives to our current economic and political systems; a technology which allows us to explore such information with ease, and opportunities to connect with each other via this technology.

 

Yet what we appear to lack are prominent creative responses: powerful, provocative and insightful works and visions which have us recognising our shared prospects and inspired to fulfil a more promising version of the future, with tools that are already at our fingertips.

 

Play's the Thing is an opportunity and challenge for artists, thinkers, social innovators and interested individuals to absorb and respond to diverse, invigorating perspectives on human wellbeing and its fate in tomorrow's world.

 

Latest..

A short story about entertainment, torpor and all things visceral

View Anne McCrossan's profile  on this website. Read her blog at Visceral Business
A Few Thoughts about Play and Engagement by Anne McCrossan

A very stimulating two day conference was put together this week as a line of enquiry led by Pat Kane and Escape Artists called ‘The Play’s The Thing’. To use his own words, Pat has spent years ‘researching, advocating and practising play as our enduring principle of possibility and optimism in the human condition’.

The two days of the conference explored a wide range of dimensions of wellbeing and the role of play as part of the social agenda, and it meshed very well with Visceral Businesses ideas about social business and how, ultimately, engagement, shared value and co-creation comes through doing things that move people to respond and make a difference.

So, play for us has never been a passive but a highly creative pursuit, and with that in mind it was a great opportunity to be involved in a line of enquiry that was so stimulating.

Those two days, and the number of dimensions explored in them, were a refreshing antidote to the massively overhyped, headline grabbing nature of ‘gamification’ that’s somehow managed to obscure many currencies of play on offer that are less lightweight, more nuanced and in the long term almost certainly more sustainable.

The enormous level of flux being experiencing in community and commercial landscapes right now suggests that maybe it’s time we conduct a very conscious consideration into how we develop the ways we can ‘do interaction’. What happens when ‘gamification’ becomes a generic, what then?

For this conference I was asked to think about the question ‘what possibilities for sustainable wellbeing does networked and gaming culture bring us?’, particularly as we see an emergence of cyberbeings and cyberbusinesses, and this is a summary.

The wellbeing agenda isn't navel-gazing, it's innovation and survival by Pat Kane


Read Pat Kane's article on the wellbeing agenda at the online Guardian

 

Transforming Behaviour Change: Beyond Nudge and Neuromania by Jonathan Rowson

Transforming Behaviour Change: Beyond Nudge and Neuromania by Jonathan Rowson

 

Ben Irvine - The Journal of Modern Wisdom

www.modernwisdom.co.uk/

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